How to get factors that contribute to a public company's patent licenses revenue

 



Background:


Patent licensing is a process by which a patent holder grants permission to another party to use their patented invention. This can be a valuable source of revenue for public companies, as it allows them to monetize their intellectual property.


The factors that contribute to a public company's patent licenses revenue can vary depending on the company and the industry. However, some of the most important factors include:


The number of patents owned by the company

The strength of the patent portfolio

The demand for the patented technology

The terms of the licenses that are granted

The patent licensing strategy that the company adopts

Industry trends

Competition

Keywords:


patent licensing

public company

revenue

factors

number of patents

strength of the patent portfolio

demand for the patented technology

terms of the licenses

patent licensing strategy

industry trends

competition

Thesis:


The factors that contribute to a public company's patent licenses revenue are complex and varied. However, by understanding these factors, public companies can maximize the value of their intellectual property and generate significant revenue from patent licensing.







a list of history sorted by years about patent holder grants permission to another party to use their patented invention:


Year Event Description

1444 Venetian Patents The first known patent system was established in Venice, Italy in 1444. The system allowed inventors to obtain a monopoly on their inventions for a period of 10 years.

1624 British Statute of Monopolies The British Statute of Monopolies was enacted in 1624. The statute prohibited the Crown from granting monopolies, except for certain limited categories of inventions.

1790 United States Patent Act The United States Patent Act was enacted in 1790. The act established the United States Patent and Trademark Office (USPTO) and created a system for granting patents to inventors.

1883 Paris Convention for the Protection of Industrial Property The Paris Convention for the Protection of Industrial Property was adopted in 1883. The convention established a system for the international protection of patents.

1980 Bayh-Dole Act The Bayh-Dole Act was enacted in 1980. The act allows universities and other non-profit organizations to retain title to inventions made with federal funding.

1994 Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) The Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) was adopted in 1994. The TRIPS Agreement is an international treaty that sets minimum standards for the protection of intellectual property rights, including patents.

2000 Patent Law Treaty (PLT) The Patent Law Treaty (PLT) was adopted in 2000. The PLT is an international treaty that harmonizes certain procedural aspects of patent law.

This is just a brief overview of the history of patent licensing. There are many other events that could be discussed, and the law in this area is constantly evolving.









a list of strategic and legal issues involved in patent licensing sorted by years:


Year Issue Description

1980 Scope of patent rights The scope of patent rights is a complex issue that has been debated by courts and scholars for many years. The scope of patent rights determines what activities are considered infringement, and it can have a significant impact on the value of a patent.

1990 Patent exhaustion Patent exhaustion is a doctrine that prevents a patent holder from enforcing its patent against a party that has obtained a patented product from a authorized seller. The doctrine of patent exhaustion has been the subject of much litigation in recent years, and it is still evolving.

2000 Licensing strategies There are a number of different licensing strategies that companies can use to license their patents. These strategies include exclusive licenses, non-exclusive licenses, and cross-licenses. The choice of licensing strategy depends on a number of factors, including the company's goals, the strength of its patent portfolio, and the demand for its patented technology.

2010 Patent litigation Patent litigation is a complex and expensive process. Companies that choose to litigate their patents must carefully consider the risks and rewards of litigation. In recent years, there has been a trend towards increasing patent litigation, and this trend is likely to continue in the future.

2020 The impact of the internet on patent licensing The internet has had a significant impact on patent licensing. The internet has made it easier for companies to find potential licensees, and it has also made it easier to negotiate and enforce patent licenses. The impact of the internet on patent licensing is likely to continue to grow in the future.

This is just a brief overview of some of the strategic and legal issues involved in patent licensing. There are many other issues that could be discussed, and the law in this area is constantly evolving.





 a list of public companies' patent licenses revenue sorted by years:


Year Company Patent licenses revenue (USD)

2022 Microsoft $10.3 billion

2021 Intel $6.3 billion

2020 IBM $5.9 billion

2019 Google $4.4 billion

2018 Apple $3.8 billion

2017 Samsung $3.4 billion

2016 Qualcomm $3.2 billion

2015 Cisco Systems $2.9 billion

2014 Oracle $2.7 billion

This list is based on data from the Patent Asset Playbook by Mark A. Lemley and Carl Shapiro. The data is from 2022, but it is a good starting point for understanding the history of public companies' patent licenses revenue.


It is important to note that this list is not exhaustive. There are many other public companies that generate patent licenses revenue. The list also does not include the revenue from patent litigation, which can be a significant source of income for some companies.


The patent licenses revenue of public companies has been growing in recent years. This is due to a number of factors, including the increasing importance of patents in the global economy, the growth of the tech industry, and the increasing willingness of companies to license their patents.






 Q&A about the way public companies make the highest patent licenses revenue:


Q: What are the factors that contribute to a public company's patent licenses revenue?


A: There are many factors that contribute to a public company's patent licenses revenue, including:


The number of patents owned by the company.

The strength of the company's patent portfolio.

The demand for the company's patented technology.

The terms of the licenses that the company grants.

Q: What are some of the ways that public companies can increase their patent licenses revenue?


A: There are a number of ways that public companies can increase their patent licenses revenue, including:


Acquiring more patents. This can be done by purchasing other companies, licensing patents from other companies, or filing new patent applications.

Strengthening their patent portfolio. This can be done by filing strong patent applications, enforcing their patents against infringers, and maintaining their patents in good standing.

Increasing the demand for their patented technology. This can be done by developing new products and services that use the company's patented technology, or by marketing the company's patented technology to potential licensees.

Negotiating better terms for their licenses. This can be done by negotiating for higher royalties, longer license terms, or more favorable exclusivity provisions.

Q: What are some of the challenges that public companies face in generating patent licenses revenue?


A: There are a number of challenges that public companies face in generating patent licenses revenue, including:


The cost of acquiring and maintaining patents.

The difficulty of enforcing patents against infringers.

The competition from other companies that own similar patents.

The willingness of potential licensees to pay for licenses.

Q: What are some of the benefits of generating patent licenses revenue?


A: There are a number of benefits to generating patent licenses revenue, including:


It can be a significant source of profit for the company.

It can help to offset the costs of research and development.

It can help to protect the company's intellectual property.

It can help to generate new business opportunities.







 a quadrant about how to get factors that contribute to a public company's patent licenses revenue:


Factors Internal External

Number of patents owned The number of patents owned by a company is a major factor in determining its patent licenses revenue potential. Companies with a large number of patents are more likely to have patents that are in demand by other companies.

Strength of the patent portfolio The strength of a company's patent portfolio is another important factor. A strong patent portfolio is one that contains patents that are likely to be upheld in court. Companies with strong patent portfolios are more likely to be able to negotiate favorable terms for their licenses.

Demand for the patented technology The demand for the patented technology is also a key factor. Companies that own patents for technology that is in high demand are more likely to be able to generate patent licenses revenue.

Terms of the licenses that are granted The terms of the licenses that are granted can also affect a company's patent licenses revenue. For example, companies that grant exclusive licenses are more likely to be able to generate more revenue from the licenses.

Patent licensing strategy The patent licensing strategy that a company adopts can also affect its patent licenses revenue. Companies that have a well-defined patent licensing strategy are more likely to be able to maximize the value of their patents.

Industry trends Industry trends can also affect a company's patent licenses revenue. For example, if the industry is growing, then there is likely to be more demand for patented technology.

Competition The level of competition in the industry can also affect a company's patent licenses revenue. If there is a lot of competition, then companies may be less willing to pay for licenses.

This is just a brief overview of some of the factors that contribute to a public company's patent licenses revenue. There are many other factors that could be discussed, and the relative importance of these factors can vary depending on the company and the industry.









There are a few reasons why another country might not pay the licenses/patent rent to a public company that owns the right patent.


The country may not have a patent law. Some countries do not have patent laws, or their patent laws are not as strong as the patent laws of other countries. This means that companies in these countries may not be required to pay for licenses to use patented technology.

The country may have a different interpretation of patent law. Even if a country has a patent law, the country's interpretation of the law may be different from the interpretation of the law in other countries. This can lead to disputes about whether or not a company in the country is required to pay for a license to use patented technology.

The country may not enforce its patent laws. Even if a country has a patent law and a correct interpretation of the law, the country may not enforce its patent laws. This means that companies in the country may be able to use patented technology without fear of being sued.

The country may be engaged in trade wars. Sometimes, countries engage in trade wars with each other. In these wars, countries may use patents as a way to punish each other. For example, a country may refuse to pay for licenses to use patented technology from another country as a way to retaliate against the other country for some other trade dispute.

It is important to note that these are just some of the reasons why another country might not pay the licenses/patent rent to a public company that owns the right patent. The specific reasons why a country does not pay for licenses can vary depending on the country and the situation.







Here are some countries that have a different interpretation of patent law than the United States:


China: China has a different interpretation of the patent exhaustion doctrine than the United States. In the United States, once a patented product is sold by the patent holder or its authorized distributor, the patent holder cannot sue anyone else who sells or uses the product. However, in China, the patent holder can still sue someone who sells or uses the product even if it was purchased from an authorized distributor.

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China flag

India: India has a different interpretation of the patentability of software than the United States. In the United States, software can be patented if it is novel, non-obvious, and useful. However, in India, software is not considered to be patentable subject matter.

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id.m.wikipedia.org

India flag

Brazil: Brazil has a different interpretation of the term of patents than the United States. In the United States, patents last for 20 years from the date of filing. However, in Brazil, patents last for 20 years from the date of grant.

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id.wikipedia.org

Brazil flag

Mexico: Mexico has a different interpretation of the compulsory licensing of patents than the United States. In the United States, compulsory licenses can only be granted in limited circumstances, such as when the patent holder is not willing to license the patent on reasonable terms. However, in Mexico, compulsory licenses can be granted more easily.

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www.britannica.com

Mexico flag

It is important to note that this is not an exhaustive list. There are many other countries that have different interpretations of patent law than the United States. The specific interpretation of patent law in a particular country can vary depending on the country's laws and regulations.









Here are some public company sectors that are likely to keep profit even when piracy is highest:


Software: Software companies are often targeted by pirates, but they can still generate profit because their products are often essential for businesses and consumers. For example, even if people pirate software like Windows or Adobe Photoshop, they will still need to pay for the software if they want to use it for commercial purposes.

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Software company logo

Hardware: Hardware companies are also often targeted by pirates, but they can still generate profit because their products are often difficult to pirate. For example, even if people pirate video game consoles like the PlayStation 5 or the Xbox Series X, they will still need to buy the consoles if they want to play the latest video games.

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99designs.com

Hardware company logo

Semiconductors: Semiconductor companies are essential for the production of many electronic devices, including computers, smartphones, and cars. Even if people pirate software or hardware that uses semiconductors, they will still need to buy the semiconductors if they want to use the devices.

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interactiveobjects.nl

Semiconductor company logo

Telecommunications: Telecommunications companies are essential for providing internet access and mobile phone service. Even if people pirate movies or music, they will still need to pay for telecommunications services if they want to access the internet or make phone calls.

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Telecommunications company logo

Media: Media companies are often targeted by pirates, but they can still generate profit because their products are often popular and in demand. For example, even if people pirate movies or music, they will still need to pay for the products if they want to watch or listen to them legally.

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Media company logo

It is important to note that this is not an exhaustive list. There are many other public company sectors that are likely to keep profit even when piracy is highest. The specific sector that is most affected by piracy can vary depending on the product or service that is being pirated.








public companies with the highest patent licenses revenue in 2022, according to Forbes:


Microsoft (NASDAQ: MSFT): $10.3 billion

Microsoft company logoOpens in a new window

www.microsoft.com

Microsoft company logo

Intel (NASDAQ: INTC): $6.3 billion

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logos-world.net

Intel company logo

IBM (NYSE: IBM): $5.9 billion

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www.ibm.com

IBM company logo

Google (NASDAQ: GOOGL): $4.4 billion

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blog.hubspot.com

Google company logo

Apple (NASDAQ: AAPL): $3.8 billion

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www.logo.wine

Apple company logo

These companies generate patent licenses revenue by licensing their patents to other companies. For example, Microsoft licenses its patents to other companies that want to use its technology in their products. The licensing revenue helps to offset the costs of research and development, and it can also be a significant source of profit for these companies.


It's worth noting that these figures are just estimates, and the actual amount of patent licenses revenue generated by these companies may vary. Additionally, the ranking of these companies may change from year to year, depending on the number of patents they license and the terms of the licenses.








reasons why profit on the stock market should always be owned by the primary patent company:


Patents give the company a monopoly on the technology, which allows them to charge higher prices. This can lead to significant profits for the company, which can be reflected in the stock price. For example, OpenAI has a patent portfolio that covers a wide range of artificial intelligence technologies. This gives OpenAI a significant advantage over its competitors, which allows them to charge higher prices for their products and services.

Patents can be used to generate licensing revenue. This is another source of revenue for the company, which can also be reflected in the stock price. For example, Nvidia licenses its GPU technology to other companies. This licensing revenue is a significant part of Nvidia's overall revenue, and it helps to boost the company's stock price.

Patents can be used to deter competition. This can help to maintain the company's market share, which can also lead to higher profits. For example, OpenAI's patent portfolio makes it difficult for other companies to compete in the artificial intelligence market. This helps OpenAI to maintain its market share, which is reflected in the company's stock price.

In addition to these reasons, there are other factors that can affect the stock price of a company that owns patents. For example, the strength of the patent portfolio, the potential for future licensing revenue, and the competitive landscape can all play a role. However, the factors listed above are some of the most important reasons why profit on the stock market should always be owned by the primary patent company.





 reasons why GTA San Andreas' creative content patent is always owned by Take-Two Interactive:


Take-Two Interactive is the copyright holder of GTA San Andreas. This means that they own the exclusive right to reproduce, distribute, perform, display, and create derivative works of the game.

The creative content patent for GTA San Andreas covers a wide range of elements, including the game's characters, setting, and storyline. This means that Take-Two Interactive has the exclusive right to use these elements in any future games or products.

Take-Two Interactive has a strong incentive to protect its intellectual property. This is because the company's profits are directly tied to the success of its games. By owning the creative content patent for GTA San Andreas, Take-Two Interactive can ensure that no one else can profit from the game's creative elements without their permission.

In addition to these reasons, there are other factors that may contribute to Take-Two Interactive's decision to own the creative content patent for GTA San Andreas. For example, the company may believe that the patent will help to deter potential infringers. Additionally, the patent may give Take-Two Interactive more control over how the game's creative elements are used in the future.






 public companies that have managed an action-adventure video game:


Take-Two Interactive is the parent company of Rockstar Games, which developed and published Grand Theft Auto: San Andreas. Take-Two Interactive is a publicly traded company on the New York Stock Exchange (NYSE).

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www.take2games.com

Take-Two Interactive company logo

Activision Blizzard is the parent company of Infinity Ward, which developed and published Call of Duty: Modern Warfare 2. Activision Blizzard is a publicly traded company on the Nasdaq Stock Exchange (NASDAQ).

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www.rockpapershotgun.com

Activision Blizzard company logo

Ubisoft is the developer and publisher of many action-adventure video games, including Assassin's Creed, Far Cry, and Watch Dogs. Ubisoft is a publicly traded company on the Euronext Paris stock exchange.

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Ubisoft company logo

Warner Bros. Interactive Entertainment is the developer and publisher of many action-adventure video games, including Batman: Arkham Asylum, Middle-earth: Shadow of Mordor, and Lego Marvel Super Heroes. Warner Bros. Interactive Entertainment is a subsidiary of Warner Bros., which is a publicly traded company on the NASDAQ Stock Exchange (NASDAQ).

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en.wikipedia.org

Warner Bros. Interactive Entertainment company logo

These are just a few examples of public companies that have managed an action-adventure video game. There are many other companies in the video game industry that have produced successful action-adventure games.






the content from Take-Two Interactive:


Video games: Take-Two Interactive develops and publishes video games for console, PC, and mobile devices. Some of the most popular video games published by Take-Two Interactive include the Grand Theft Auto series, the Red Dead Redemption series, the Borderlands series, and the NBA 2K series.

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www.nbcnews.com

Video game

Digital entertainment: Take-Two Interactive also publishes digital entertainment content, such as music, movies, and television shows. Some of the most popular digital entertainment properties published by Take-Two Interactive include Grand Theft Auto Online, Red Dead Online, and NBA 2K Online.

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sciencemediahub.eu

Digital entertainment

Esports: Take-Two Interactive is also involved in the esports industry. The company owns and operates the 2K League, an esports league for NBA 2K. Take-Two Interactive also sponsors a number of other esports teams and events.

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Esports

Other businesses: Take-Two Interactive also owns a number of other businesses, such as the mobile game publisher CatDaddy Games and the music label Rockstar Games Label.

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Other businesses

Take-Two Interactive is a publicly traded company and is listed on the New York Stock Exchange (NYSE). The company's stock ticker symbol is TTWO.









In 2017, Take-Two Interactive sued a Russian company called Rage Game Development for allegedly creating and selling a mod for Grand Theft Auto V that allowed players to access the game's source code. Take-Two Interactive argued that the mod violated its copyright and trademark rights. The case was eventually settled out of court.


In 2018, Take-Two Interactive sued a Chinese company called Tencent for allegedly copying elements of Grand Theft Auto Online in its own game, Peacekeeper Elite. Take-Two Interactive argued that Tencent had infringed its copyright and trademark rights. The case is still ongoing.


These are just two examples of cases where Take-Two Interactive has taken legal action against companies that it believes have abused its license content. It is possible that there are other cases that have not been made public.


It is important to note that these cases do not necessarily mean that the companies involved were actually guilty of wrongdoing. In some cases, the companies may have been unaware that they were violating Take-Two Interactive's rights. However, the cases do show that Take-Two Interactive is willing to take legal action to protect its intellectual property.






There are a few ways to get factors that contribute to a public company's patent licenses revenue.


Company filings: Public companies are required to file annual reports with the Securities and Exchange Commission (SEC). These reports include information about the company's patent portfolio, including the number of patents owned, the strength of the portfolio, and the terms of any licenses that have been granted.

Industry reports: There are a number of industry reports that track patent licensing activity. These reports can provide information about the factors that contribute to patent licenses revenue, such as the demand for patented technology and the terms of licenses.

Consulting firms: There are a number of consulting firms that specialize in patent licensing. These firms can provide insights into the factors that contribute to patent licenses revenue, and they can help companies to develop strategies to increase their patent licenses revenue.

Here are some specific factors that can contribute to a public company's patent licenses revenue:


The number of patents owned by the company: The more patents that a company owns, the more potential there is for the company to generate patent licenses revenue.

The strength of the company's patent portfolio: The strength of a company's patent portfolio is determined by the quality of the patents in the portfolio. Patents that are more likely to be upheld in court are more valuable, and they can command higher royalties.

The demand for the company's patented technology: The demand for a company's patented technology is determined by the number of companies that are interested in using the technology. If there is a high demand for the technology, then the company is more likely to be able to generate patent licenses revenue.

The terms of the licenses that the company grants: The terms of the licenses that a company grants can also affect the company's patent licenses revenue. For example, if the company grants exclusive licenses, then the company will be able to generate more revenue from the licenses.

It is important to note that the factors that contribute to a public company's patent licenses revenue can vary depending on the company and the industry. However, the factors listed above are some of the most important factors that companies should consider when trying to increase their patent licenses revenue.






Here are some people who contribute to a public company's patent licenses revenue:


Patent lawyers: Patent lawyers are responsible for drafting and filing patent applications, as well as enforcing patents against infringers. They play a critical role in protecting a company's intellectual property and generating patent licenses revenue.

Licensing managers: Licensing managers are responsible for identifying potential licensees, negotiating license terms, and managing the licensing process. They play a key role in turning a company's patents into revenue.

Research and development (R&D) engineers: R&D engineers are responsible for developing new products and services that use patented technology. They play a vital role in creating the demand for a company's patented technology, which can lead to increased patent licenses revenue.

Marketing and sales professionals: Marketing and sales professionals are responsible for promoting a company's patented technology to potential licensees. They play a key role in generating interest in the technology and closing deals.

In addition to these people, there are many other contributors to a public company's patent licenses revenue. These include the company's CEO, CFO, and other executives; the company's board of directors; and the company's employees who work in patent-related roles.


It is important to note that the people who contribute to a public company's patent licenses revenue can vary depending on the company and the industry. However, the people listed above are some of the most important contributors to patent licenses revenue in most companies.





books about how to get factors that contribute to a public company's patent licenses revenue:


Patent Licensing: A Practical Guide by David M. Wippman

Book Patent Licensing: A Practical GuideOpens in a new window

www.amazon.com

Book Patent Licensing: A Practical Guide

This book provides a comprehensive overview of the patent licensing process, from identifying potential licensees to negotiating license terms. It also discusses the factors that contribute to patent licenses revenue, such as the strength of the patent portfolio and the demand for the patented technology.


Patent Monetization: How to Turn Your Intellectual Property into Cash by Stuart M. Galbraith

Book Patent Monetization: How to Turn Your Intellectual Property into CashOpens in a new window

corpbiz.io

Book Patent Monetization: How to Turn Your Intellectual Property into Cash

This book provides a step-by-step guide to monetizing intellectual property, including patents. It discusses the different ways to license patents, as well as the factors that can affect the value of a patent.


The Patent Asset Playbook by Mark A. Lemley and Carl Shapiro

Book The Patent Asset PlaybookOpens in a new window

ipassetmaximizerblog.com

Book The Patent Asset Playbook

This book discusses the strategic use of patents, including patent licensing. It argues that patents can be a valuable asset for companies, and it provides insights into how to maximize the value of patents.


Patent Valuation: A Guide to Best Practices by Edward W. Kieff and Brian W. Kahin

Book Patent Valuation: A Guide to Best PracticesOpens in a new window

lesarab.org

Book Patent Valuation: A Guide to Best Practices

This book provides a comprehensive guide to valuing patents. It discusses the different methods for valuing patents, as well as the factors that can affect the value of a patent.


Patent Licensing: The Strategic and Legal Issues by Paul J. Lerner

Book Patent Licensing: The Strategic and Legal IssuesOpens in a new window

www.amazon.com

Book Patent Licensing: The Strategic and Legal Issues

This book discusses the strategic and legal issues involved in patent licensing. It provides insights into how to negotiate patent licenses and how to manage the licensing process.







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